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| | John's Claymore | |
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Tsumi Buredo Role-playmaster General
Posts : 726 Age : 26 Join date : 2012-06-25 Location : Linking the First Flame
| Subject: John's Claymore Mon Apr 15, 2013 12:58 am | |
| Name: Weight of Guilt Amount: 1 Type: Claymore Appearance:- Appearance:
Special Abilities: Note: These abilities must be activated via command, and cannot be used while another ability is in effect.Lust: John's Claymore begins to glow PURPLE, channeling his Nature-bending to infuse a paralyzing spore into John's lips, paralyzing anyone of the opposite gender, should they come into contact with these spores. Greed: John's Claymore begins to glow GREEN, channeling his nature-bending, and the power of the sun, and condensing it into a launchable energy disk. To activate this, John merely needs to point his claymore at the sky. Heresy: John's Claymore begins to glow YELLOW, amplifying the power of John's Dark-bending to such an extent as to put out any sources of light within 100 feet of the sword (does not work when the sun is shining). Additionally, this sword gets heavier every time John does something he's ashamed of, which is why he rarely uses this claymore at all. Also, he cannot go more than 100 feet away from it (it's physically impossible). Origin/History: John had been sent on an expedition, alone, by the leader of Watcher unit, Itami Kurushii. His instructions were simple. All he had to do was enter the ruins of the first Spirit temple, and retrieve an artifact that they had been studying for centuries. Now, John had been SPECIFICALLY told (several times) NOT TO TOUCH THE SWORD DIRECTLY. He was to use cloth bindings to wrap it up, before transporting it. So, after entering the spirit temple, he began his search for this strange artifact. However, it was never to be that easy, as it appeared that the first spirit benders had been Necromancers. These reanimated benders gave him quite a bit of grief, though they were no match for his military training. Sure enough, he had soon found the sword that Itami had spoken of. Alas, he was thrown for a loop, when the cloth bindings had incinerated upon contact, and forced John to touch the sword. It has been bound to him ever since.
Last edited by Tsumi Buredo on Mon Apr 15, 2013 10:56 pm; edited 5 times in total | |
| | | Guest Guest
| Subject: Re: John's Claymore Mon Apr 15, 2013 3:17 am | |
| This is beyond the realm of Avatar and it is Magic. This has died with the last plot and will not be approved. |
| | | Tsumi Buredo Role-playmaster General
Posts : 726 Age : 26 Join date : 2012-06-25 Location : Linking the First Flame
| Subject: Re: John's Claymore Mon Apr 15, 2013 3:26 am | |
| HEAVILY Nerfed, and re-submitted for approval. (took out most of the abilities ) | |
| | | Guest Guest
| Subject: Re: John's Claymore Mon Apr 15, 2013 4:05 am | |
| Well Dark Bending just messes with the Shadows and the ability make them solid, not corrupt things or paralyzing them. I am find with the Green ability but the connection with Dark Bending, not ok with. The Mind bending, no. You can only have two bending abilities max. Not anymore than that. |
| | | Tsumi Buredo Role-playmaster General
Posts : 726 Age : 26 Join date : 2012-06-25 Location : Linking the First Flame
| Subject: Re: John's Claymore Mon Apr 15, 2013 10:58 pm | |
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| | | Tsumi Buredo Role-playmaster General
Posts : 726 Age : 26 Join date : 2012-06-25 Location : Linking the First Flame
| Subject: Re: John's Claymore Thu Apr 18, 2013 10:38 pm | |
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| | | Guest Guest
| Subject: Re: John's Claymore Sat Apr 20, 2013 3:51 pm | |
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